
There’s a bit more to the situation than that, but it’s not really that important for you to know to enjoy Agito, and I don’t want to spoil anything on the off chance Type-0 actually does get an English release someday. Agito, being a prequel, deals not with that war but a prior conflict. In Type-0, a huge war breaks out and you, playing as the students of Class Zero from Rubrum, need to try to set things right somehow. Each nation has a crystal that grants it power, and I’m sure you will be surprised to find out that not every country is satisfied with just their own lot. On the high chance you didn’t play Final Fantasy Type-0, as it has yet to leave Japan, it tells the story of the land of Orience and the four nations that compose it. You once again play as a student of Rubrum Magical Academy, though this time you get to make your own character, customizing their appearance and starting weapon. Agito is yet another attempt to lure away some of that lucrative audience, but what makes it interesting is how well they’ve integrated things from Type-0 into that framework. Just in the last year, we’ve seen Final Fantasy Pictlogica and Rise of Mana, both games carrying mechanics heavily informed by Gungho’s mega-hit. Square hasn’t exactly been hiding the fact that they really, really want some of that Puzzle & Dragons (Free) cheddar. Okay, for the three of you still reading, let’s get into the details of the game.

Stamina meters, social elements, internet connection required for frequent check-ins, mission-based structure, requires a device with an A6 chip or better (no iPad 2 or iPhone 4S allowed), premium currency. Let me start off by chasing away a bunch of you guys. After a few days of playing, I think I’ve got a good enough handle on the game to fill you guys in on what to expect in the event that Square Enix decides to give this the localization its predeccessor never received. As I did mostly enjoy Type-0, I dove in pretty eagerly to see what this prequel had to offer. Last week, the game finally released on the Japanese App Store. I guess they were really proud of that title. That seemed like it was that for Agito, but late last year, Square Enix announced out of the blue that they would be developing a prequel to Type-0 for mobiles, once again claiming the name Final Fantasy Agito. After the whole Final Fantasy XIII business didn’t go quite the way Square Enix envisioned, the game was retitled Final Fantasy Type-0, finally releasing in late 2011.
Final fantasy sliding puzzle reward portable#
Eventually, the team’s ambition grew beyond what phones of that time could manage, so the project was moved to Sony’s Playstation Portable in 2008. It helps to put things into scope when you realize that announcement predates even the original iPhone by more than a year.

Back in 2006, a game called Final Fantasy Agito XIII was announced for mobiles as part of the Fabula Nova Crystallis project of Final Fantasy XIII companion games. Anyone who has been following the story of Final Fantasy Agito knows that the development of the game has had almost as many twists and nonsensical turns as the average Final Fantasy game’s plot.
